Essos Dev diary slavery part II

In addition to domestic slaves, the civilizations of Essos also use mass slave labor to build and maintain their vast cities. These faceless masses are the underclass of Essos, who number in the hundreds of thousands. This reliance on slaves is a mixed blessing, however – on the one hand, it provides a source of cheap labor that can be used to up hold grand and glorious societies. On the other, it means those societies will always stand on the shakiest of foundations, the loyalty of thousands who have no reason to be loyal.

These thousands of slave laborers are represented by a new building chain, the Slave Camp. Slave Camps can’t be built normally – they are acquired much like domestic slaves, through Slave Raids and being bought and sold by slave traders – and come in five levels – Tiny, Small, Average, Large, and Huge – each of which provides tax income and a large supply of light infantry. The downside of this cheap source of manpower, of course, is that untrained slaves aren’t exactly known for their courage and loyalty in battle – in addition to providing you with more manpower, slave camps will also ensure that your light infantry will break at the first sign of trouble.

Besides the benefits a slave camp provides directly to its controller, it provides another advantage for the province in which it resides. The largest slave camp in a province gives that province a Slave Labor bonus – a reduction in construction time and costs that increases with each camp level Backed by this power, it’s possible to undertake vast construction projects in a slave city that would be unthinkable elsewhere.

Once again, however, this power comes at a price. The more slaves a province has, the more likely they are to disobey their masters – in addition to the construction bonuses, the Slave Labor bonus also increases revolt risk. There are ways to keep these risks under control, but the possibility of a slave revolt will remain a looming shadow over any slave economy.

Next time, in the third and final dev diary in this sequence, we’ll look at exactly what happens when that possibility becomes a reality.

Every question about this DD should go there :

Categories: Dev diary | 4 Comments

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4 thoughts on “Essos Dev diary slavery part II

  1. Thanks a bunch for sharing this with all of us you really realize what you’re speaking approximately! Bookmarked. Kindly additionally visit my site =). We may have a hyperlink trade contract among us|

  2. kodo

    will be there a liberation casus belli

  3. Jarxes

    Please be able to choose the game and access to the slaves?
    Thus it is known that in one of his period was the Roman Empire such laws, or that slavery was actually nothing wrong and amounted to more later serfdom., Even though more were not free, were not allowed to be physically punished, they were seen as an investment and every owner had a duty to decent care of them otherwise they were removed, slaves had something like a law (self-determination, therefore, have families and relationships, to socialize with each other and have free time, have a “right” to provide food, housing and clothing for their services).
    I just wanted to be able to choose the game approaches (eg hard – flogging, promotions, strict discipline, etc., mild – moderate physical punishment, forced discipline by reducing allocations etc. minded – without physical punishment, good care, decent slaves get for loyalty better food and care, the worse are punished less care and levels, as well as outside garments)

  4. Hey there, You’ve done an excellent job. I’ll definitely digg it and personally recommend
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